The Flight Simulator series is known for being stupidly realistic with its controls and physics. I cannot properly explain why this game is so relaxing. Not to mention the tons of tutorials and challenges at your disposal! As soon as I noticed how realistic the visuals were, as well as how easy it was to pick a place and start exploring, I started looking for my house, my old exchange program house in England, my college, then Machu Picchu, the Statue of Liberty, Kilimanjaro… I would always look for a new place to explore, and completely lose the track of time as a result. How will we be able to find fun in a flight simulator? Well, I played this game for almost ten straight hours on my first day with it, so I supposed that somehow Microsoft Flight Simulator finds a way to entertain without you even realizing it. In theory, this game sounds quite pointless for “casual” gamers. On the contrary, you will be amazed at how realistic everything will look. If you decide to do a proper long-haul commercial flight from one place to another, you won’t have to deal with any graphical setbacks. I was flying at a low altitude, trying to look for my house, my old college, my city’s landmarks, and so on. Is that disappointing? Yes, a bit, but that was also a very specific nitpick. Meanwhile, a city like São Paulo doesn’t feature well-rendered buildings and roads, looking more like you’re flying past a city with the Google Maps 3D viewer. New York is as realistic as it can be, putting Insomniac’s Spider-Man to shame, for instance. Not all cities are rendered with the same degree of polish and fidelity. If only going to the beach was as quick and easy… The differences lie in some graphical aspects, such as textural quality and draw distance, which will also vary on the city you decide to fly through. Thankfully enough, given how Microsoft Flight Simulator is more CPU-heavy than GPU-heavy, you will get good results no matter which console you pick, since both Series S and X feature identical CPUs. These versions had to be downgraded in a few areas in order to properly run on both consoles. Granted, the Xbox Series S/X versions of Microsoft Flight Simulator aren’t as impressive as the PC version. What’s even more surprising is that you can play Microsoft Flight Simulator on a console that will only cost you three hundred dollars. They are incredibly demanding titles that are supposed to render literal thousands of miles of the entire world in a realistic degree, for hours on end, without loading times… and now they are available on consoles. These “games” (and this is not an insult, just a fact) have always been way too CPU-heavy for any puny console in the market, putting even the most powerful of computers to the test. This is the first time a Flight Simulator game has been released on consoles, which is already a cause worth celebrating. The first thing I (and literally everyone else playing this game) did was to find my house in the game.
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